Deadlock Patch 12-06-2024 Update for Deadlock (DEADLOCK) by Overlay | Tacter (2025)

  • Abrams: Bullet Damage decreased from 4.68 to 4.5

  • Abrams: Spirit Siphon spirit scaling increased from 0.5 to 0.65

  • Bebop: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)

  • Bebop: Hook now shows a hero icon when you connect with a target

  • Bebop: Hook delay reduced when pulling allies

  • Bebop: Hook T1 now also improves melee damage

  • Dynamo: Fixed Quantum Entanglement not deselecting if you get silenced while targeting

  • Dynamo: Kinetic Pulse T2 now affects melee damage too

  • Dynamo: Fixed Magic Carpet + Dynamo heal interaction

  • Dynamo: Singularity cooldown increased from 191s to 215s

  • Dynamo: Singularity now deals half damage to objectives

  • Dynamo: Singularity fixed tooltip referencing knock-up that it doesn't do

  • Grey Talon: Immobilizing Trap renamed to Spirit Snare

  • Grey Talon: Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether

  • Grey Talon: Spirit Snare T2 no longer increases slow by 1s

  • Grey Talon: Spirit Snare T2 now increases Curse debuff by 0.5s

  • Grey Talon: You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius

  • Grey Talon: Charged Shot can now secure orbs

  • Haze: Smoke Bomb T1 Sprint reduced from +6 to +5

  • Haze: Smoke Bomb T3 charge time reduced from 10s to 7s

  • Haze: Fixed Fixation not working correctly with debuff resist

  • Haze: Fixation T3 reduced from 0.15 to 0.12

  • Haze: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.

  • Haze: Sleep dagger now takes effect immediately, rather than after a brief delay

  • Haze: Fixed creeps sometimes attacking and waking on sleeping targets

  • Haze: Bullet Dance cooldown increased from 138s to 150s

  • Haze: Bullet Dance T1 reduced from +7 to +6 Spirit Damage

  • Haze: Bullet Dance T2 increased from -38s to -40s

  • Haze: Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel

  • Infernus: Flame Dash cooldown reduced from 40s to 35s

  • Infernus: Flame Dash T3 changed from -19s CD to -15s

  • Infernus: Flame Dash T3 now also makes the ability charged (15s charge time)

  • Infernus: Afterburn spirit scaling increased from 0.5 to 0.6

  • Ivy: Melee damage and growth reduced by 15%

  • Ivy: Starting Health reduced from 550 to 525

  • Ivy: Watcher's Covenant fixed to replicate healing even when you are full

  • Ivy: Watcher's Covenant now initially locks onto the target in your facing direction if there is one

  • Ivy: Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit

  • Ivy: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air

  • Ivy: Air Drop damage reduced from 150 to 125

  • Ivy: Fixed Phantom Strike not grounding Ivy when using Air Drop

  • Ivy: Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability

  • Kelvin: Fixed some issues with being unable to shoot over half-height cover

  • Kelvin: Frost Grenade now also reduces Stamina Regeneration during the slow duration

  • Kelvin: Frozen Shelter now created on key up. While the key is down an outline of the area will be shown

  • Kelvin: Frozen Shelter cooldown increased from 127s to 130s

  • Kelvin: Frozen Shelter T2 increased from -38s to -40s

  • Lady Geist: Malice can now secure orbs

  • Lady Geist: Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"

  • Lady Geist: Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"

  • Lady Geist: Life Drain duration increased from 2s to 2.5s

  • Lady Geist: Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.

  • Lash: Ground Strike T1 improved from -9.5s Cooldown to -10s

  • Lash: Death Slam cooldown increased from 137s to 140s

  • Lash: Death Slam channel time increased from 2s to 2.3s

  • Lash: Death Slam Impact radius increased from 5m to 6m

  • Lash: Death Slam cone angle increased from 75 to 85

  • Lash: Death Slam cast range increased from 18m to 20m

  • Lash: Death Slam T2 changed from +100 damage to -30s Cooldown

  • Lash: Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s

  • Lash: Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena

  • McGinnis: Mini Turrets HP gain per boon increased from 20 to 30

  • McGinnis: Mini Turrets no longer limit the damage they take to 33% of HP per second

  • McGinnis: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.

  • McGinnis: Mini Turrets Fire Rate reduced by 20%

  • Mirage: Fire Scarabs now applies its drain over 4s instead of frontloaded

  • Mirage: Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes)

  • Mirage: Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender)

  • Mirage: Traveler now allows you to rotate the camera

  • Mirage: Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)

  • Mo & Krill: Burrow is no longer affected by Shoulder Charge

  • Mo & Krill: Spectral Wall no longer hits you while you are Burrowed

  • Mo & Krill: Scorn now heals you instantly rather than over 1s

  • Mo & Krill: Combo health gain tooltip clarified

  • Paradox: Time Wall Time Stop duration reduced from 0.6s to 0.5s

  • Paradox: Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s

  • Paradox: Kinetic Carbine T1 reduced from +0.5s to +0.4s

  • Pocket: Health growth reduced from 31 to 27

  • Pocket: Enchanter's Satchel T1 increased from -4.75s to -5s

  • Pocket: Enchanter's Satchel Escape Duration reduced from 2s to 1.5s

  • Pocket: Enchanter's Satchel T3 now also increases Escape Duration by +0.5s

  • Pocket: Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance)

  • Pocket: Affliction now immediately deals 18% of Current HP on application

  • Pocket: Affliction DPS reduced from 27 to 12

  • Pocket: Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22

  • Pocket: Affliction radius reduced from 14m to 9m

  • Pocket: Affliction T3 reduced from +27 DPS to +15 DPS

  • Pocket: Affliction T3 now also increases range by +5m and increases initial damage by 5%

  • Seven: Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.

  • Seven: Storm Cloud DPS reduced from 125 to 110

  • Seven: Storm Cloud T3 now also allows you to float around at 2.5m/s speed

  • Shiv: Fixed some targeting issues with Killing Blow

  • Vindicta: Health reduced from 550 to 525

  • Vindicta: Crow Familiar projectile speed increased from 3500 to 4750

  • Vindicta: Stake cooldown reduced from 42s to 40s

  • Vindicta: Stake T2 increased from -19s Cooldown to -20s

  • Vindicta: Stake T3 reduced from +0.75s to 0.5s

  • Vindicta: Stake T3 now also increases capture radius by +2m

  • Vindicta: Assassinate time between charges increased from 1.6s to 2s

  • Vindicta: Assassinate base damage reduced from 130 to 120

  • Vindicta: Assassinate T2 damage reduced from 140 to 130

  • Viscous: Fixed visual parry cooldown bug with Puddle Punch

  • Viscous: The Cube cooldown reduced from 48s to 42s

  • Viscous: The Cube cast range reduced from 30m to 26m

  • Viscous: Puddle Punch radius increased from 4 to 4.5

  • Viscous: Puddle Punch slow reduced from 20% to 15%

  • Viscous: Puddle Punch T2 slow reduced from 20% to 15%

  • Viscous: Puddle Punch T3 now also causes the Punch to become a heavy melee

  • Viscous: Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1

  • Viscous: Goo Ball damage T2 reduced from 120 to 90

  • Warden: Fire Rate Spirit Power scaling reduced from 0.25 to 0.22

  • Warden: Last Stand Resistance reduced from 60% to 30%

  • Warden: Last Stand now only goes on cooldown for 20s when interrupted rather than full

  • Warden: Last Stand T2 now also reduces cooldown by 35s

  • Warden: Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"

  • Wraith: Bullet damage growth increased 0.37 to 0.39

  • Wraith: Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling

  • Wraith: Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05

  • Wraith: Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal

  • Wraith: Telekinesis cast time reduced from 0.7s to 0.4s

  • Wraith: Telekinesis projectile speed increased from 650 to 750

  • Wraith: Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm

  • Wraith: Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s

  • Wraith: Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m

  • Yamato: Flying Strike T3 now also lets you grapple to ally heroes

  • Yamato: Shadow Transformation cast time reduced from 2s to 1.5s

  • Yamato: Shadow Transformation no longer has a 0.6s post cast time

  • Yamato: Shadow Transformation T3 now also increases Resist by 15%

Deadlock Patch 12-06-2024 Update for Deadlock (DEADLOCK) by Overlay | Tacter (2025)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Tish Haag

Last Updated:

Views: 6181

Rating: 4.7 / 5 (67 voted)

Reviews: 90% of readers found this page helpful

Author information

Name: Tish Haag

Birthday: 1999-11-18

Address: 30256 Tara Expressway, Kutchburgh, VT 92892-0078

Phone: +4215847628708

Job: Internal Consulting Engineer

Hobby: Roller skating, Roller skating, Kayaking, Flying, Graffiti, Ghost hunting, scrapbook

Introduction: My name is Tish Haag, I am a excited, delightful, curious, beautiful, agreeable, enchanting, fancy person who loves writing and wants to share my knowledge and understanding with you.