Shadowrun: Hong Kong | |
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Developer(s) | Harebrained Schemes |
Director(s) | Mitch Gitelman |
Composer(s) | Jon Everist |
Platform(s) | Windows, Mac, Linux |
Release date(s) | August 20th, 2015[1] |
Genre(s) | Tactical role-playing game |
Shadowrun: Hong Kong contains fantastic elements for a new Shadowrun setting: an underworld of triads, tongs, and gangs to navigate, wild magic to harness, and bleeding edge cybertech to equip. Plus, Hong Kong’s culture is steeped in "guanxi" - a network of influence and relationships based upon a combination of social status and prestige. All of these elements add up to a great new setting for running the shadows.
Shadowrun: Hong Kong contains all the features of Shadowrun Returns and builds upon the engine and gameplay upgrades added to Shadowrun: Dragonfall - Director's Cut (including the ability to save your game anywhere).
Contents
- 1 Story
- 2 Features
- 3 Crew
- 3.1 Gobbet
- 3.2 Duncan Wu
- 3.3 Is0bel
- 3.4 Racter
- 3.5 Gaichu
- 4 References
- 5 External links
Story[]
WARNING: SPOILERS OCCUR BELOW
In 2056, a former street rat in Seattle gets a call from their long-separated foster father, Raymond Black. Raymond is in urgent trouble, and begs them to come to Hong Kong. Doing so, they are reunited with their "brother" from their street days, Duncan Wu, who has since cleaned up and joined Lone Star.
Raymond is nowhere to be found, however, and when meeting with a group of Shadowrunners at the place where a meeting was expected, the Hong Kong Police Department opens fire, killing two of the runners and Duncan's partner. Framed as terrorists, Duncan and the player are forced into the shadows, becoming Shadowrunners themselves to shake the attention of the HKPD--and whoever's pulling their strings--and to unravel the mystery of exactly what went wrong. At the heart of the mystery is the sinister, looming presence of the Kowloon Walled City slum, and the terrifying mass nightmares which are boiling out of it with ever-greater intensity.
With the help of Triad boss Kindly Cheng, the Shadowrunners slowly uncover the truth: their foster father was not who he said he was, and was involved in a project called Prosperity inside the Walled City which has gone horribly awry, poisoning the area's chi and weakening the barrier to the Astral Plane. As a result, otherworldly entities known as the Yama Kings are preparing to move though and claim Kowloon for their own as a hunting grounds. The project was spearheaded by Josephine Tsang, recently elected to the Hong Kong Executive Council, who is responsible for the APB on their lives and has been attempting to keep the Prosperity Project going for her own gain.
(Under Construction)
Features[]
- A Classic, Story-Driven cRPG: The Shadowrun series hearkens back to the golden age of computer RPGs with a novel-like branching narrative full of sharp prose and deep character development. Includes 12+ hours of non-linear story with a diverse cast of all-too-(meta)human characters.
- A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting that recently celebrated its 25th anniversary.
- Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions. Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities.
- Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
- Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun’s classless skill system allows you to grow your character in any direction you choose.
- Powerful Game Editor: Create Your Own Stories! With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns. No advanced coding or art skills are required to create content using the SRR Editor.
Crew[]
As introduced in Dragonfall, you'll be able to guide your crew's advancement by choosing special abilities on their Growth Tracks to complement the choices you make for your own character.
Gobbet[]
Gobbet is an ork street shaman and a follower of Rat. Her devotion to her totem has granted her unique abilities to control the battlefield, trapping her enemies behind barriers of coruscating magic and herding them with clouds of blistering poison.
- Territoriality Track: Focuses on battlefield control by buffing Gobbet’s barrier spells (increasing damage, increasing the number of tiles affected) and planting AOE damage spells, such as Toxic Fog. She also gains the ability to destroy or consume summoned spirits, eliminating threats from enemy shamans.
- Spiritualist Track: This track focuses on improving Gobbet’s control over summoned spirits. She can reduce the chance that they slip out of her control, and even seize control of hostile spirits summoned by her enemies. Progressing down this track turns Gobbet into a versatile and powerful summoner.
Duncan Wu[]
Wu is a veteran security expert with years of sprawl-site combat experience. He has the muscle and the weaponry to either beat his targets into submission or to break them outright, depending on the demands of the situation.
- Crowd Control Track: Focuses on a variety of non-lethal attacks that inflict stun (-AP) effects. Progressing down this track unlocks a shock baton, tear gas grenades, and zip ties to subdue stunned enemies.
- Lethal Force Track: Focuses on inflicting lethal ranged damage. Progressing down this track gives Wu attack abilities such as Mercy Kill, which does additional damage and has a higher to-hit percentage on targets who are close to death.
Is0bel[]
Is0bel is a dwarf decker with the tools and the expertise to clear her own way to a target mainframe. Trained for combat by a cabal of hacktivists, she’s as deadly in meat-space as she is in the Matrix.
- Espionage Track: Increases Is0bel’s decking skills and her Mark Target ability. Progressing down this tree unlocks new custom programs/abilities for use in the Matrix, as well as custom Expert System Programs (ESPs).
- Sabotage Track: Is0bel carries a sniper rifle for meat-space skirmishes. Her arsenal also includes proximity mines that she can use to create traps for her enemies. This track increases and adds to the effects caused by these weapons, unlocking higher-yield explosives and Flechettes that strip armor from enemies.
Racter[]
Racter is a highly specialized roboticist-turned-rigger who fights with the aid of “Koschei,” his custom walker-form drone. He also carries an engineering toolkit that he can use to repair Koschei and enhance its abilities during combat.
- Mangler Track: Makes Koschei into a melee-ranged wrecking machine. Progressing down this track unlocks movement boosts for the drone and bolts close combat weapons onto its chassis, such as rotary saws and clawed feet. These attachments unlock new close combat attacks for the drone.
- Predator Track: Turns Koschei into a walking artillery piece. Progressing down this track bolts new ranged weapons to the drone, such as an auto-shotgun or a grenade launcher.
Gaichu[]
Thanks to his elite Red Samurai training, Gaichû has access to close combat abilities that are inaccessible to other characters. These take the form of stance-based katana attacks that flow together in sequence, each of which has its own unique animation.
- Red Samurai Track: A mixture of offense and defense. Includes additional sword attacks, such as a coup de grace that can be used to dispatch stunned targets. Gaichû also gains self-buffs that can temporarily boost his armor, or give him the effects of cover when standing in the open.
- Ghoul Track: HMHVV infection has its advantages. This track includes a bite attack that inflicts damage and heals Gaichû, and claw and spit attacks that inflict damage and cause debuffs on enemies.